Five years ago I designed, wrote and self-published a tabletop role-playing system which I called Renaissance: The Rebirth. It was a . . . learning experience. Two years ago I decided it was time for an update. I wanted to do the system justice. So, I started re-working the system, simplifying, tweaking and correcting the editorial gaffs that had somehow been previously overlooked. It was a casual process since so much of my time was taken up with work but it was something I thoroughly enjoyed doing.