When you're editing and proofreading a work of fiction, I imagine it would be useful to keep a set of notes to track consistency with character descriptions, events, behaviors, etc. When editing a game, however, this doesn't work as well, because there is so much that needs to be tracked. The only way (that I've found) to make sure your editing is sufficiently extensive is to play-test the material.
One Small Step...
... for me, one giant leap for Renaissance. Over the holiday weekend I finalized the latest editing of Renaissance: The Rebirth, 2nd ed., completed the rough table of contents, converted to PDF and have ordered my first test printing! I'm now working on designing a number of adventures to test the system with and a condensed rule-set for play-testers to use. Once those are complete I will be looking for people who are able and willing to run test games and provide me with feedback on their experiences. Once that process has begun, I will also be looking for an artist who can draw in the desired style and within my price-range for keeping the final book affordable.
If you're interested in running a few test games and think you and your group can provide effective feedback please contact me at renaissancetherebirth (at) gmail dot com.
If you're interested in running a few test games and think you and your group can provide effective feedback please contact me at renaissancetherebirth (at) gmail dot com.
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