The Toil of Creativity
I may write more on this topic later, but for now I'd like to simply observe how much toil and (some might say) drudgery goes into finishing a creative endeavor. You get this great idea, you work on it and are driven by your intensity and then, suddenly, the creative part grinds to a halt. It is at this point that refinement, editing and finishing kicks in. Once all the creative processes are complete, you still have (in my case) spell lists to write out and format and re-format, summaries to write, indexes to assemble, tables to assemble and read through's for editing spelling, grammar and consistency. It's not a complaint, not really, but there's a lot of hard work that goes into finishing a creative project, whether you're doing it all yourself or working as part of a larger team within an established company.
Progress Update
I've been working on finishing all the miscellaneous bits of Renaissance that were still floating around, waiting to coalesce into legitimate mechanics and have recently moved on to the final editing process. I'm still missing an Index, Table of Contents, Art and Bestiary, however, these are all superficial things at this point. All of those will be necessary for a final print, but prior to public play-testing they are superfluous. I'm currently on page 217 out of about 290 in my final edit so progress has been made surprisingly quickly all things considered. There are a few things I will need to go back and change due to other changes I've made in the editing process but for the most part the 217/290 assessment is a fairly accurate progress bar.
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