I've been doing a lot of reading recently, re-learning how to GM and prepare adventures. Over the years I got into the habit of having no preparation beyond a general idea of the plan and a book from which to pull names. Thoughts and plans are beginning to coalesce and today I've been pondering Campaigns.
Codifying Amorphous Knowledge
The phrase has potential. That is all for now.
How Much Realism Is Too Real
In the past I've been a strong advocate and supporter of realism. I still lean towards realism in my design and planning but I've started re-thinking my opinion on the matter recently. There is such a thing as too much realism. For example...
Believable Villains
Light and Dark can be found in everyone. It can be fun to have a villain that is pure evil, with no redeeming qualities. In such cases the players don't have anything to feel guilty about when they defeat the villain. However, in mortals (and immortals if you take your cosmology cue from most polytheistic religions) Good and Evil can be found within everyone.
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